Hello World! I am an active Indie game developer who wishes to expand my knowledge base in coding and developing. All my games right now are free, unfinished prototypes of tests to play around and learn new and different feature.
Why post up unfinished games? In hope to gain help from other indie devs or get constructive criticism from community. I am not looking for hand out but any money donated will go straight to assets and paid lessons, paid lessons offer more hands on experience in coding and developing.
Goal: My goal here is not only listed above but to also try to reach original ideas to games and put features from several games together to make a very new unique game. My current titles are like i said grounds for testing different features and codes to see what can fit where.
Why different game from different engines? To find what best not only suites my dev style but to also be versatile in game developing knowing C++, Blueprints and GML(ATM soon to be C# as well) to mix and mesh myself to others preferences. eg. Some may like a FPS with nice graphics and basic quick gameplay (Easily done in UE4 and Unity) where some players like the classic rpg retro look and feel(easily done in gamemaker). So I want to learn each aspect of game developing I can to further my own knowledge toward the gaming communities.